Layer hierarchy
See background, artwork, text, brand, score and voice as real selectable layers.
Local-first motion studio for Windows
Turn one image into satisfying constructed motion. Edit the frame, text and timing, save the result as your channel style, then build Shorts, explainers and complete hybrid videos on your own PC.
EtchMotion Studio 1.2 is the current Gumroad release. It includes the expanded editor, hybrid Long-form workflow, three experimental engine labs and the complete 29-tool local agent surface shown below.
A real editor, not a locked template
Start from a recipe or from an empty project. Select a layer and the inspector changes with it, while the canvas and timeline remain visible.
See background, artwork, text, brand, score and voice as real selectable layers.
Move and resize artwork and text directly, or enter exact percentages for repeatable layouts.
Scrub with a playhead, move clips, shorten timings and return from Preview to keep editing.
Save one video as a project, reuse it as a Channel Style or export it as a single finished MP4.
Six production engines
Every card pairs an actual accepted engine result with its source. EtchMotion constructs the process; it does not hide a finished image behind a generic wipe.

sourceWatch a recognisable portrait or object appear through thousands of ordered marks.

sourceDraw a complete colouring page first, then bring it to life one coherent area at a time.

sourceStage damage, cleaning, repair and colour as a tactile creative restoration process.

sourceBuild the image from ceramic, paper or pixel pieces placed around the details that matter.

sourcePaint from the first block-in through form, material detail and final highlights.

sourceDraw the subject, then connect spoken facts to the right detail with labels and callouts.
Experimental Labs · included in 1.2
Threadloom, Layered Relief and Kinetic Cartography are functional local tools included with Studio 1.2. They sit in Labs so their focused workflows stay clear beside the six signature production engines.
A single thread travels pin to pin until the subject becomes recognisable.
Depth bands arrive back to front, register physically and finish with real cast shadow.
Editable routes, labels and milestones turn geography and data into a narrated visual journey.
Six channel ideas · three finished videos each
See how one saved look stays recognisable across several episodes. Play any example to watch a finished video made in EtchMotion.
A recognisable portrait is drawn line by line before the answer lands.
First the colouring page is drawn. Only then do the regions come alive.
A destination assembles tile by tile; the city is the answer.
Hard surfaces, glass and fine mechanisms are built from recorded paint strokes.
A subject is sketched, then each spoken fact is connected to the right detail.
A damaged family photograph is physically repaired and returned to colour.
These are eighteen finished videos from the app. The channel names are fictional, so you can focus on how clearly each look repeats from episode to episode.
Hybrid Long-form editor · included in 1.2
Build up to forty scenes from approved EtchMotion Shorts, native engine scenes, your own MP4s and stills, title cards and genuinely blank editorial canvases. No motion frame is forced onto ordinary footage.
Local assistant + revision-safe agents
The optional Idea Partner can stay available as a pop-up chat and use a local model you install deliberately. Advanced users can connect Codex or Claude through 29 small MCP tools.
See the connection and safety boundary →One production system
EtchMotion is designed around a repeatable creative decision, not a folder full of unrelated effects.
Try a few engines and recipes with a source that fits. Compare the motion and finished image.
Find the version you would publishEdit the frame, layer positions, text, timing, typography and sound until the video feels like yours.
Keep every important choice editableSave the result as a Channel Style, review sources and render the next production wave locally.
Projects, batches and hybrid episodesEtchMotion Studio 1.2
Watch real renderer footage, the shipping editor and the route from a single source to a reusable channel system. Experimental Labs are identified separately in the film.
Your saved Channel Style
Save the exact recipe, format, layout, timing and audio direction that made your pilot work. EtchMotion carries them into the next video, batch and longer story.


One system · many formats
Use one recognisable language for a quick reveal, a product story or a complete chapter in a longer video.
Guess-who and quiz reveals
History, science and fact channels
Product and craft stories
Museum and archive content
Explainer scenes and visual essays
Campaigns with one recognisable visual language
EtchMotion Studio v1.2 · current download
Keep using Studio 1.2 with no subscription, no per-video credits and no required cloud rendering. Future updates never take away the version you bought.
Straight answers
Yes. You pay once and keep using the version you bought. There are no render credits or required monthly fees. The founder price is €59 for the first 25 licences; the planned regular price is €89.
Not by default. Start with your own image, choose reusable media found through the app, or bring in work from the image tool you already use. Generated sources stay reviewable and should be disclosed where the context expects it.
Yes. First launch verifies your Gumroad licence key; one purchase covers two personal computers. Your art, projects, voice-over, queue and final videos then remain local. Optional search, model or agent connections may use their own network services.
Yes. Studio 1.2 includes a forty-scene hybrid workflow with EtchMotion projects, your own video and images, title cards and blank scenes.
No. EtchMotion prepares local renders and upload metadata. Publishing and account access stay outside the local API, and every agent write needs a visible exact-payload approval.